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Pixels of Nash the Mutt
#5
the punch animation lacks range. In a game, this means you'd need to be uncomfortably near an enemy for the attack to connect. Increase it a bit more to give the 'player' more breathing space.
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Messages In This Thread
Pixels of Nash the Mutt - by Doc Melonhead - 11-21-2012, 11:11 PM
RE: Pixels of Nash the Mutt - by Garamonde - 11-21-2012, 11:32 PM
RE: Pixels of Nash the Mutt - by Zadaben - 11-21-2012, 11:39 PM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 11-21-2012, 11:56 PM
RE: Pixels of Nash the Mutt - by Gors - 11-22-2012, 06:01 AM
RE: Pixels of Nash the Mutt - by Koopaul - 11-22-2012, 07:42 AM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 11-22-2012, 11:24 AM
RE: Pixels of Nash the Mutt - by OverlordNext - 11-22-2012, 12:35 PM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 11-24-2012, 03:18 PM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 12-26-2012, 11:40 PM
RE: Pixels of Nash the Mutt - by Bombshell93 - 12-27-2012, 12:05 AM
RE: Pixels of Nash the Mutt - by Koopaul - 12-27-2012, 01:44 AM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 12-27-2012, 02:26 PM
RE: Pixels of Nash the Mutt - by Bombshell93 - 12-27-2012, 03:02 PM
RE: Pixels of Nash the Mutt - by Gors - 12-27-2012, 03:43 PM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 12-27-2012, 07:14 PM
RE: Pixels of Nash the Mutt - by Garamonde - 12-28-2012, 08:36 AM
RE: Pixels of Nash the Mutt - by Doc Melonhead - 12-29-2012, 05:45 PM
RE: Pixels of Nash the Mutt - by Bombshell93 - 12-30-2012, 06:32 AM

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