11-21-2012, 11:56 PM
(11-21-2012, 11:39 PM)Zabadabenabadaba Wrote: His punching/walking/jumping/hurt animations seem stiff, as if a magical invisible rod is impaled through his body, holding it at a 90 degree angle.
I think it's mostly because I use the same body part for most of the sprites. I might have to make a new body base for the jump and the uppercut.
here's he is at all angles:
![[Image: Rotate.gif]](http://img.photobucket.com/albums/v251/NashtheMutt/Nash/Rotate.gif)