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How'd you make a 3D Donkey Kong game?
#10
Sengir's Design for Donkey Kong 3Very Sad

The overworld is high above the ground with a ton of vines hanging down from the jungle canopy and a bunch of treetops to swing to and from. There are no enemies that can do damage in the overworld but if DK or Diddy fall they will lose a life. DK's tree hut is located here.

"Dungeons" are just parts of the world where enemies exist, usually themed. DK does not have to go through a loading screen to get to dungeons as they are seamlessly integrated into the world. Examples of dungeons include a tall mountain with a mineshaft the DK can enter, an opening in the trees below that drops DK at the shore, a section of jungle where trees were removed and in their place an ancient ruin or even a barrel cannon that fires DK towards a tall cliff.

DK moves with the circle pad with a peanut gun-armed Diddy atop him. Diddy can change directions with the d-pad.

Multiplayer allows Diddy to be controlled by another player with the circle pad
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RE: How'd you make a 3D Donkey Kong game? - by Sengir - 11-18-2012, 12:49 AM

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