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How'd you make a 3D Donkey Kong game?
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(11-16-2012, 05:42 AM)Kriven Wrote: I've got great ideas for DrillDozer, Starfy, or Yoshi in 3D,

Oh man, I'd love to see these some time.


Also I'd agree with Koopaul that I'd want to see something focused primarily on acrobatics and moves associated with jungle divers. Even if gorillas don't really do that irl, DK really seems to be more the acrobatic type in these games. If it's really that much of a problem, the game could once again do a multiple characters route, such as Diddy being the speedy acrobat for air routes and Donkey Kong being more a slower, stronger brute for taking crowded ground routes.

Note: I haven't actually played any DK-centric games. DKC's platforming physics were far too slippery for me to get into, and DK64 I never even had a chance to play (not counting emulation), not to mention I don't really enjoy giant collectathons (I forgive Wario games since collecting tends to be more about progression items and special treasures while still focusing on linear environments).
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RE: How'd you make a 3D Donkey Kong game? - by Kitsu - 11-16-2012, 11:51 AM

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