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What was Nintendo's golden decade?
#51
(11-02-2012, 11:41 AM)Mutsukki Wrote: We need the next Pikmin. Since Pikmin, all new IPs were Nintendogs and Miis, that's not very creative is it? While Kriven has a point, if they were focusing on creating new interesting games in the first place (new IPs!!!! I hate throwing this word around, but really) and not re-using old characters, we would have more interesting things.

I still don't think you get it. To Nintendo, new IP's does not mean new game ideas. They don't create a new IP if they think an already existing character would fit just as well. Like Kirby in Epic Yarn. Or Mario for the Kart games.

To them it's like "who the fuck cares if it's Mario or someone else" it's about what you are doing in the game, not who you are playing as.

When they make these games their motto is: "Look what you can do!" and not "Look who you're playing as!"

That's why creating new IP's is the least of their worries. And honestly... from a game making point of view IPs really don't mean a thing to gameplay!

It didn't matter if Epic Yarn was Kirby or some original character. The game would have played exactly the same.

Like I said , gameplay mechanics first, characters second. Atleast for Nintendo.

(11-02-2012, 02:49 PM)Cobalt Blue Wrote: Its funny how galaxy tried to work on the path sunshine and 64 built -in a sense of giving the player a sense of exploration and discovery-, yet it feels as linear as its sidescroller cousins. almost as if was an on rails adventure. the desings of teh wordls, while beatiful and attractive, end being completely dull when you realise they're nothing but huge bowls were you're forced to move though an specifically and unnavoidable path, with almost minor elements left to the player to hang around and explore.

Nintendo is doing this on purpose. They aren't being less creative for lack of exploration, they just DON'T want exploration.

I've been reading interviews and found out that in Japan linear games are king. Any freedom of exploration just confuses and frustrates them. It has to do with their culture.

In the West we have an Individualist mindset. This reflects much in our media and games, allowing us to set our own path and destiny. In Japan people generally have a Collectivist mindset. They want to follow the path set out before them that pleases others.

In Japan for a long time Zelda hasn't been that popular while it's a HUGE hit in the West. So they've been working hard to streamline Zelda (as evident in Skyward Sword) to please their Japanese crowd.

So yeah just because they aren't making games YOU like doesn't mean they are bad game makers. They are trying to make games that please everyone.

The problem is... they can't. Everyone has different tastes. For the longest time they have been trying to unite the casual audience with their core audience. That's what they have been doing for the past few years. While you may interpret it as them losing their creativity, these are all conscience decisions on their part.

Thanked by: puggsoy, Baegal, Phaze


Messages In This Thread
RE: What was Nintendo's golden decade? - by Gwen - 10-31-2012, 08:39 AM
RE: What was Nintendo's golden decade? - by Ton - 10-31-2012, 02:38 PM
RE: What was Nintendo's golden decade? - by Gaia - 10-31-2012, 03:17 PM
RE: What was Nintendo's golden decade? - by Gors - 11-01-2012, 05:07 AM
RE: What was Nintendo's golden decade? - by Helmo - 11-01-2012, 02:23 PM
RE: What was Nintendo's golden decade? - by Helmo - 11-01-2012, 03:29 PM
RE: What was Nintendo's golden decade? - by Helmo - 11-01-2012, 08:05 PM
RE: What was Nintendo's golden decade? - by Marth - 11-01-2012, 07:21 PM
RE: What was Nintendo's golden decade? - by Koopaul - 11-03-2012, 12:57 AM
RE: What was Nintendo's golden decade? - by Marth - 11-02-2012, 12:54 PM
RE: What was Nintendo's golden decade? - by Phaze - 11-03-2012, 12:24 AM
RE: What was Nintendo's golden decade? - by Gors - 11-23-2012, 08:35 AM
RE: What was Nintendo's golden decade? - by Gwen - 11-23-2012, 09:29 PM

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