I've read through the Spriting Dictionary again and I noticed my misunderstanding. I know what you mean now.
"some sort of selout" - you mean the black outline of the character but inside that black outline is a different style of selout. Like dividing certain bodyparts by different colors.
Sorry for my misunderstanding and thx for the hint
.
Though I have a good reason for that. It's a practical reason actually. I've sprited for some games and I was hinted that a black outline is often by far the best choice to let the character be outstading in terms of NPC's and Backgrounds (NPCs which are part of the background)
As for sprites itself, like stand alone sprites, it's a not so good choice. I do admit that.
As for colors and shading: I already stated that it was my intention to keep these as simple as possible and with only 2 colors on each material. It's no big deal to add multiple colors and make it look more detailed
![[Image: 43029391.png]](http://imageshack.us/scaled/landing/59/43029391.png)
as if it comes to folds (yes I can do the same folding part with only 2 colors, but then again - it won't look "simple").
![[Image: 75669480.png]](http://imageshack.us/scaled/landing/607/75669480.png)
I do think that I'm missing a point, since I'm not completely sure what way you want me do develop this character to. Hope I got at least a clue in the right direction. Sorry if I don't and I'd appreciate if you'd describe or even show me it
.
About the face. I tried to avoid the hair-eye conflict but I've noticed that his hair would simply look messed up and not very interesting... Still trying to find a way though.
Yet again, the idea with the hair covering the face, is taken from my reference picture:
http://media.eventhubs.com/images/sf4/ou...s_main.jpg
I'll keep it in mind though, thx for the hint!
______________________________________________________________________________________________
EDIT:
I took your advice with the eyes and made something up.
![[Image: 26662761.png]](http://imageshack.us/scaled/landing/440/26662761.png)
![[Image: 86532807.png]](http://imageshack.us/scaled/landing/802/86532807.png)
Though if I'm honest, I don't like that the eyes are visible :/
Reason: I like to refer to some "old-style" used "tricks". Basically if you take an anime for example and you have a character who steadys for an attack (or taking an attack stance) you can define his outcome by 2/3 visible parts:
- first one, is the one where the character is staring at you
- second one is where you can't see his eyes, leading mostly to a chaotic unknown/unexpected movement (also often when characters are angry)
- last but not least the third one: crazy eyes, like the shiny ones or completely white eyeballs with a creepy smile
So it's only my opinion
"some sort of selout" - you mean the black outline of the character but inside that black outline is a different style of selout. Like dividing certain bodyparts by different colors.
Sorry for my misunderstanding and thx for the hint

Though I have a good reason for that. It's a practical reason actually. I've sprited for some games and I was hinted that a black outline is often by far the best choice to let the character be outstading in terms of NPC's and Backgrounds (NPCs which are part of the background)
As for sprites itself, like stand alone sprites, it's a not so good choice. I do admit that.
As for colors and shading: I already stated that it was my intention to keep these as simple as possible and with only 2 colors on each material. It's no big deal to add multiple colors and make it look more detailed
![[Image: 43029391.png]](http://imageshack.us/scaled/landing/59/43029391.png)
as if it comes to folds (yes I can do the same folding part with only 2 colors, but then again - it won't look "simple").
![[Image: 75669480.png]](http://imageshack.us/scaled/landing/607/75669480.png)
I do think that I'm missing a point, since I'm not completely sure what way you want me do develop this character to. Hope I got at least a clue in the right direction. Sorry if I don't and I'd appreciate if you'd describe or even show me it

About the face. I tried to avoid the hair-eye conflict but I've noticed that his hair would simply look messed up and not very interesting... Still trying to find a way though.
Yet again, the idea with the hair covering the face, is taken from my reference picture:
http://media.eventhubs.com/images/sf4/ou...s_main.jpg
I'll keep it in mind though, thx for the hint!
______________________________________________________________________________________________
EDIT:
I took your advice with the eyes and made something up.
![[Image: 26662761.png]](http://imageshack.us/scaled/landing/440/26662761.png)
![[Image: 86532807.png]](http://imageshack.us/scaled/landing/802/86532807.png)
Though if I'm honest, I don't like that the eyes are visible :/
Reason: I like to refer to some "old-style" used "tricks". Basically if you take an anime for example and you have a character who steadys for an attack (or taking an attack stance) you can define his outcome by 2/3 visible parts:
- first one, is the one where the character is staring at you
- second one is where you can't see his eyes, leading mostly to a chaotic unknown/unexpected movement (also often when characters are angry)
- last but not least the third one: crazy eyes, like the shiny ones or completely white eyeballs with a creepy smile
So it's only my opinion
