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[FANGAME][IN DEVELOPMENT][SCRAPPED] - Zelda Untitled Game.
#7
(11-17-2008, 08:23 PM)Vipershark Wrote: Questions/Comments:
1. Why is that one tile on the house a different color?
2. What's that red box that comes up for a split second when Link climbs the ladder?
3. Again, what's crawling for?
4. Make the equip keys Z and X and arrange the "buttons" in the HUD in the same layout as the keyboard. I got confused trying to hit A and S to use items.
5. Make the "action" keys (actually, you only need one) be A and S.
6. Saves shouldn't work like save states and insta-load you back into the menu. Do like a real Zelda game and make only certain reload points, such as Link's house and dungeon entrances.
7. Items that Link picks up should be held over his head, not on top of it.
Sorry for posting such a Crappy ENGINE TEST.
1-Was testing the tileset and decided to leave it there for an unknown reason.
2-This was going to be in LTTP style and was working on some climbing sprites but since I didn't finish them and I wanted to test the climbing I decided to place a red square to make sure the sprite changed.
3-I'm pretty sure there was a place in the ENGINE TEST in which you could use it, if you can't figure it out then I guess I'll make answer it in the DEMO.
4-What?
5-Isn't that preference and not a problem?...I find it better this way tho...I'll see what I can do.
6-I'm working on ini save files, tho I thought about it and it was easy to edit the save files plus since I'm always adding and removing stuff I'll have to edit the codes for the save/load every minute so for now this will do.
7-Will do that, does the item appear on top of him? I don't think I coded this at all...not in this demo, or I did? pfft I forgot xD
(11-17-2008, 04:35 PM)Zee Wrote: 1-Tiny screen, 2-godawful music, 3-crawl is glitchy, 4-there's nothing to do other than fight the one octorock... 5-Sword isn't set to Z from the beginning, no means of moving faster, and 6-sprite mixing.

Give us a dungeon. How about? Or if there is one, make it a bit easier to find.
1-I thought the screen was a bit big for a GB Style game.
2-I know -.- I hate myself everytime I try the demo, why the F I picked that song?...I don't even know if it's from a zelda game lol
3-Working on this, the glitch is that you get stuck in places or something else it's wrong?
4-It was just to test Link's movement, I guess I should've done more than this and actually add a dungeon. But with no story I didn't have an idea for a dungeon.
5-You want me to set the sword to Z? it was a test...there is more than one sword and...I guess I just have to switch a value but I didn't know someone would want the sword to be set to Z.
6-I know, I mentioned it in the first post...I think.

So yeah, I apologize for the crappiness in this TEST and I won't post in this topic until I finish a GOOD DEMO or to answer any questions.
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Messages In This Thread
RE: [WIP]Zelda Untitled Game. - by Zee - 11-17-2008, 04:35 PM
RE: [WIP]Zelda Untitled Game. - by megazario - 11-17-2008, 05:00 PM
RE: [WIP]Zelda Untitled Game. - by Kairos - 11-17-2008, 05:02 PM
RE: [WIP]Zelda Untitled Game. - by Vipershark - 11-17-2008, 06:13 PM
RE: [WIP]Zelda Untitled Game. - by Vipershark - 11-17-2008, 08:23 PM
RE: [WIP]Zelda Untitled Game. - by EDGE - 11-17-2008, 09:17 PM
RE: [WIP]Zelda Untitled Game. - by Vipershark - 11-18-2008, 03:14 PM
RE: [WIP]Zelda Untitled Game. - by EDGE - 11-18-2008, 11:51 PM

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