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09-19-2012, 06:04 PM
(This post was last modified: 09-19-2012, 06:05 PM by Koh.)
(09-19-2012, 05:43 PM)Kriven Wrote: What is your fetish with fast? What's wrong with taking the time to do something? Maybe some people like doing things slow? Ever read The Tortoise and the Hare?
Really, I don't even understand your argument. Your opening post and, I assume, subsequent arguments aren't based in a reality where the designers intend for you to be over or under leveled, or design games where these are forced aspects of gameplay. Your entire position is: "You play the game wrong lolstupid!"
It's not just about finishing battles in the least amount of time possible. It's also minimizing seeing the same stuff over and over again, as mentioned above. We all know how the Cure spell looks after the first few times we see it, and if you're underleveled, you're going to have to watch that again and again, waiting for it to finish. In addition, when battles take years, it's easy to lose interest in them, because they've been going on for so long, and you've been maintaining the same strategy for the past 10 minutes. It just gets old pretty fast. When it's an Action RPG like Secret of Mana for example, you're kept active, so it doesn't get stale as fast, but you'd still probably be running around in circles, hitting 10's instead of 25's, not taking any damage because you already mastered the strategy, and are just waiting for him to die. Do you understand now

? Overgrinding (or normal amount of grinding) helps minimize repetition WITHIN THE SAME FIGHT.