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Plokman's Backgrounds and Sprite testground
#24
You're still showing a pretty heavy reliance on the line tool. Granted, it's Porygon, so it's kind of a geometric shape, but there are still better ways to show that then the way you've done it. There might be contrast issue between the first and second lightest shades of any given color.

One thing I really don't like is that single pixel on either side of the blue chest bit, it looks pretty bad.

However, you are actually doing customs, so that's a step up. It'll be a slow, arduous process to improve, but keep at it.
Thanked by: Garamonde


Messages In This Thread
RE: Plokman's Grand Backgrounds - by Shade - 09-03-2012, 06:58 PM
RE: Plokman's Grand Backgrounds - by Plokman - 09-03-2012, 07:11 PM
RE: Plokman's Grand Backgrounds - by Garamonde - 09-03-2012, 08:07 PM
RE: Plokman's Grand Backgrounds - by Cobalt Blue - 09-03-2012, 11:25 PM
RE: Plokman's Grand Backgrounds - by Plokman - 09-03-2012, 11:46 PM
RE: Plokman's Grand Backgrounds - by Cobalt Blue - 09-03-2012, 11:50 PM
RE: Plokman's Grand Backgrounds - by Plokman - 09-03-2012, 11:53 PM
RE: Plokman's Grand Backgrounds - by UnHolyDarkth - 09-05-2012, 09:11 AM
RE: Plokman's Grand Backgrounds - by Plokman - 09-05-2012, 03:49 PM
RE: Plokman's Grand Backgrounds - by Goemar - 09-05-2012, 08:30 PM
RE: Plokman's Grand Backgrounds - by Cobalt Blue - 09-05-2012, 10:46 PM
RE: Plokman's Grand Backgrounds - by Plokman - 09-05-2012, 11:31 PM
RE: Plokman's Backgrounds and Sprite testground - by Keiang - 09-14-2012, 10:53 PM

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