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RPS Puzzler (Concept/Devlopment)
#8
(09-12-2012, 09:28 PM)Sevenstitch Wrote: Well as far as gamemodes go, local multiplayer and a single player vs computer AI would be fine with me. I have no idea how LAN and internet multiplayer works,
but i'm assuming it's a deal more work to implement.

To be honest, I've had this idea in my head for so long, I would just really like to see it work in any sense. Like I said, I've no timetable, so there really isn't any rush.
If you are interested, I'll try to have a zip file of all of my current graphic data, and more of a technical document describing the mechanics ready to go sometime
tomorrow.
That's fine the really only annoyance would be the AI player's AI.

Also LAN an the internet multiplayer would use window sockets.

Edit: Hopefully it'll stay TSR Character free. If it doesn't stay TSR character Free, I'm blaming it on TSR Character Corruption Syndrom.
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Messages In This Thread
RPS Puzzler (Concept/Devlopment) - by Sevenstitch - 09-12-2012, 09:00 PM
RE: Unnamed Puzzle Game Idea (seeking programmer) - by Kami - 09-12-2012, 09:32 PM
RE: RPS Puzzler (Creation stage) - by Kami - 09-15-2012, 08:21 PM

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