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Superjustinbros' Custom/Edited Sprites
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(09-03-2012, 11:56 PM)Meta Wrote: in the spirit of not being blunt, "16bits" has basically nothing to do with that. nothing at all. in fact 8/16bit has nothing to do with amount of colors or size of sprites under any circumstance.

what you described is more of an excuse to draw small sprites with poor color choices, wich is what people usually does out of poor asumptions/ignorance as to what the genesis/snes/nes did back in the 90's.

considering you are not working on something that will run under the hardware of any of these systems, do yourself a favor and apply said restrictions (color and size) out of purely aesthetic choices. mainly so you wouldn't sound like a dumb hipster.

I don't intend on creating sprites that'd run on anything but PC; In fact I didn't really stick to any form of pallette or size limitations while making the Bleach Pac-Man sprites. Why I do arrange the sprites (so closely together and all) in this way was for if I ever intended on doing a game project, the sprites would be easier to group, organize, and maintain sizes. If I did want to reduce the colors (only on a system like the NES), I could have easily, but didn't since I wanted the sprites to look retro for it to be a homage to Pac-Man, and also since some arcade games in the mid 80's did pull off rather intense color pallettes early home gaming consoles weren't capable of till the 90's.

If it'll make the scenario a little better, I'll darken the skin of the characters so they and the eyes are not so similar, and spike out Ichigo's hair. It was left circular due to the spikes in his hair being rather small in size, in contrast to a few other characters.

UPDATE: I began minor work on the sheet. I darkened the skin color and added spikes to Ichigo's hair. I also darkened the red band present on Ichigo as well.
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RE: Superjustinbros' Custom/Edited Sprites - by Superjustinbros - 09-04-2012, 12:25 AM

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