(08-18-2012, 06:43 PM)Vic Wrote: If you want to try out to do your own SFX, you might want to check out http://www.superflashbros.net/as3sfxr/, it's a tool to create chiptune-esque soundeffects, and its pretty easy to use.
That's a pretty interesting program you linked me to! Unfortunately those sounds would be out of place with the style of the game, but I saved it as a bookmark for future use, thanks
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(08-18-2012, 06:43 PM)Vic Wrote: Otherwise, I really like what I played so far, even though it's kinda awkward to control as a QWERTZ user, would be awesome if there was a way to rebind keys OR at least use both Y and Z for the same thing.
Keep it up!
(08-19-2012, 05:04 AM)Previous Wrote: [quote='Vic' pid='471211' dateline='1345333405']Otherwise, I really like what I played so far, even though it's kinda awkward to control as a QWERTZ user, would be awesome if there was a way to rebind keys OR at least use both Y and Z for the same thing.Haha, yea
I mean, sure, I can switch to English keyboard layout with Alt+Shift, but it is rather inconvenient.
Either way, this looks really nice! However, there's still the point about bouncing off enemies. I think you misunderstood me and thought I meant the player being repelled by hits? What I'd like is that enemies get pushed away a few pixels when they're hit which would reduce that evasive chaotic hopping around. I couldn't really get used to that when playing the demo and thus, got hit a lot, especially when a few enemies hopped at me at once.
You guys and many others will be happy to know I just finished making the separate "game" for the folder to redefine the controls
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As for the knockback issue, I'll have to think about it...I imagine doing so will make the game easier in a good way, but could also break the way some things should work that were designed around no knockback.