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Problem with ripping PSX Sprites with VRAM
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(08-14-2012, 01:38 PM)Deathbringer Wrote: 1. What game is this?
Twin Goddesses. A 2D Fighting Game with a wired cast with chars mixed as digitized characters like Mortal Kombat and comic style characters like Darkstalkers.

(08-14-2012, 01:38 PM)Deathbringer Wrote: 2. Did you take the screenshot during a transition phase? If you did, there would be nothing as nothing was on the screen at the time.
Screenshot? Isn't Vram supposed to open Safestates?!
What do you actually mean with that, when do I have to make a Screenshot?

(08-14-2012, 01:38 PM)Deathbringer Wrote: 3. You have the palette cursor in the wrong location. They're in groups of 16, so the first number (the palette for the PSX is the CLUT [Color Look-Up Table]) should be a multiple of 16 (so 80 would be the right multiple). You either have to hold either CTRL, Shift, or Alt (don't remember which) which will move the cursor by a pixel.
I know how to browse trough the palettes, but its nearly impossible to find the right one while there are so many.
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RE: Problem with ripping PSX Sprites with VRAM - by 10o - 08-15-2012, 07:06 PM

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