08-15-2012, 08:57 AM
(This post was last modified: 08-15-2012, 09:04 AM by SKELTON S. SKELETON.)
The ground tiles seem less like they're effective at conveying ground, and more effective at conveying a bunch of random, brown noise. The way they also drop off into a brown void is very unpleasant. Take a look at ground tiles from other platformers, too. Not only do they usually avoid having an entire level comprised of the same ground, they keep up a level of "detail" all the way to the border of the screen.
Here, look at the tiles from the center of this stage
http://www.spriters-resource.com/snes/mmx/sheet/29569
They have a simple, repeated pattern to them but because the pattern isn't entirely horizontal they don't become too repetitious, they look good and i'd wager saved a lot of space for the developers.
As a whole, noise seems to be the entire problem with this style.
Here, look at the tiles from the center of this stage
http://www.spriters-resource.com/snes/mmx/sheet/29569
They have a simple, repeated pattern to them but because the pattern isn't entirely horizontal they don't become too repetitious, they look good and i'd wager saved a lot of space for the developers.
As a whole, noise seems to be the entire problem with this style.