08-05-2012, 07:52 AM
Thanks for reporting that! Enigma is right, that should solve your problem. I've now made a small update to the guide providing this info (as always, bolded parts are new):
Hope this works for you. You can also try "Refresh list" if that doesn't work.
By the way, thanks for your appreciation! It's always good to know that I've made my explanations clear and easy to follow.
If anyone else sees any errors or finds any parts that are difficult to understand in the guide (or even suggestions, I'm always open to those!) or have problems, please report them either by PMing me or posting in this thread here. Happy ripping!
EDIT: Also edited this part because I realize now that it didn't make any sense the way I worded it.
EDIT 2: Made another change:
EDIT 3: Added this part at the end of the very first paragraph of the guide so that I won't have to keep saying that bolded parts are new.
Quote:First, open Dolphin. You will see all the ISOs you have (as long as they're in the same folder as Dolphin, make sure they are). If for some reason the ISO you want isn't in the list, then go to "File > Browse for ISOs" and open the folder containing the game. It should appear then.
Hope this works for you. You can also try "Refresh list" if that doesn't work.
By the way, thanks for your appreciation! It's always good to know that I've made my explanations clear and easy to follow.
If anyone else sees any errors or finds any parts that are difficult to understand in the guide (or even suggestions, I'm always open to those!) or have problems, please report them either by PMing me or posting in this thread here. Happy ripping!
EDIT: Also edited this part because I realize now that it didn't make any sense the way I worded it.
Quote:Now open Noesis and load up your new MD5. It should appear like this. Now you go to File > Export, and you'll see a new window. In the "Main output type" dropdown, first select .DAE COLLADA. Now make sure you check "Flip UV's" on the right so that the textures will load properly in modeling programs like Blender (always do this for each and every export). Now just click OK, then when it's done click Done. I always export it again as .SMD format as well, so I'd suggest that, as it makes your submissions even more useful for the end users. (Also, as a note, if you happen to open your DAE or SMD in Noesis again after you export it you'll see that the textures look weird, but don't worry as that's just from Noesis having flipped the texture UV's and is perfectly normal.)
EDIT 2: Made another change:
Quote:*IMPORTANT NOTE ABOUT THE .MD5 FORMAT: When exporting in .MD5, always check the export to see if it came out right when you open it in Noesis. I don't know if it's because Noesis doesn't always properly convert it, or BRRES Viewer does not always export .MD5 correctly, but sometimes the model will mess up. If the model does mess up, you should be able to see it in Noesis (remember, even if the model looks fine on the outside, the model's bones might have gotten mangled during the export, so click the red skeleton icon on the bottom to view the model skeleton. If the bones look okay to you then proceed to the next steps). This isn't really a common problem AFAIK, but if it happens, use .PSK.
EDIT 3: Added this part at the end of the very first paragraph of the guide so that I won't have to keep saying that bolded parts are new.
Quote:(Note: Whenever I post about updates made to the guide, everything that is changed will be in bold.)