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VBA Ripping: Black Background Removal
#7
Whoa Mighty Jetters. I didn't know one could actually change the memory data there, I always went along with cheat codes Tongue

Anyway let me drop in to present a way to get a probably more permanent/fast way.
You know the VBA's cheat thingy? Add as a code:
05000000:5AA2
(Works for any game as it really just sets a memory slot)

That basically does the same as Mighty Jetters method, it changes the first palette slot to a different color. If you don't like 5AA2, change that to something else. 0-9, A-F hexadecimal value.

If you want to change the first palette index of each 16-color palette ramp (background and sprite), use this:
They're really simple, I put them together them back then when I was ripping Lufia graphics by hand.

As for explanations:

AAAAAAAA:VVVV
(probably also VV, VVVVVVVV, ....)

A (8 hex digits 0-9, A-F) is the memory address (ROM data starts at 08000000 by the way) and V (hey digits) is the value that shall be written to the given address.
Thanked by: Goemar, Garamonde, Shade, Kami


Messages In This Thread
VBA Ripping: Black Background Removal - by Shade - 08-02-2012, 06:24 PM
RE: VBA Background Help - by puggsoy - 08-02-2012, 07:24 PM
RE: VBA Background Help - by Shade - 08-02-2012, 08:02 PM
RE: VBA Background Help - by Garamonde - 08-02-2012, 08:46 PM
RE: VBA Background Help - by Shade - 08-02-2012, 09:55 PM
RE: VBA Background Help - by Garamonde - 08-02-2012, 11:15 PM
RE: VBA Background Help - by Previous - 08-03-2012, 01:17 AM
RE: VBA Background Help - by Garamonde - 08-03-2012, 09:16 AM

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