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Pokemon Channel rips
#7
I looked at the model, and for the most part they look fine. There are just some miscellaneous issues.

-Looks like you forgot to weld the vertices on Xatu, and it includes an extra texture (foot.png) that isn't used by the model.
-Squirtle's nose is weird, but that could be a tiling effect and not a problem with the UVs. With your permission, I can make an edited copy of the nose texture and include it with the model.
-Cloyster's textures are bitmaps, and should be converted to PNG. Also, the vertices are partially welded, but I can't tell if that is intentional or not.
-Psyduck's tie is missing its UV map, or has a poorly defined one, and as such the gradient isn't seen.
-Ledyba's textures have some typos, but that's not really important. (If you decide to correct them, be sure to adjust the MTL too.) Also, I see a wing texture included, but the model has no wings. Is that intentional?
Thanked by: lemurboy12, Ton


Messages In This Thread
Pokemon Channel rips - by lemurboy12 - 07-24-2012, 11:33 AM
RE: Pokemon Channel rips - by Garamonde - 07-24-2012, 12:01 PM
RE: Pokemon Channel rips - by lemurboy12 - 07-24-2012, 02:22 PM
RE: Pokemon Channel rips - by the_randomizer - 07-24-2012, 02:31 PM
RE: Pokemon Channel rips - by Roxas358 - 07-24-2012, 02:36 PM
RE: Pokemon Channel rips - by the_randomizer - 07-24-2012, 02:51 PM
RE: Pokemon Channel rips - by Peardian - 07-25-2012, 06:26 PM
RE: Pokemon Channel rips - by lemurboy12 - 07-28-2012, 10:24 AM
RE: Pokemon Channel rips - by Makermatic21 - 07-28-2012, 11:24 AM
RE: Pokemon Channel rips - by Garamonde - 07-28-2012, 12:55 PM
RE: Pokemon Channel rips - by lemurboy12 - 09-20-2012, 02:42 PM
RE: Pokemon Channel rips - by Garamonde - 09-20-2012, 08:36 PM
RE: Pokemon Channel rips - by Peardian - 09-28-2012, 03:28 PM
RE: Pokemon Channel rips - by valforwing - 09-29-2012, 01:19 AM

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