07-24-2012, 07:43 AM
(This post was last modified: 07-24-2012, 09:13 AM by Davy Jones.)
Bishoujo Senshi Sailor Moon S:
![[Image: ibrXDzkzQgyrSa.png]](http://i.minus.com/ibrXDzkzQgyrSa.png)
http://i.minus.com/iKZNm6g9CWsxv.png
![[Image: iGWkmC364Y7ZA.png]](http://i.minus.com/iGWkmC364Y7ZA.png)
http://i.minus.com/iNBonPvOVDywA.png
Samurai Shodown:
![[Image: ibnC46kaaAEC6Y.png]](http://i.minus.com/ibnC46kaaAEC6Y.png)
http://i.minus.com/ibzFlEdnga55BW.png
![[Image: ibnWsFQ0O7HiXB.png]](http://i.minus.com/ibnWsFQ0O7HiXB.png)
http://i.minus.com/iSyj5SNBxehD1.png
![[Image: iqTq2CqzRJduj.png]](http://i.minus.com/iqTq2CqzRJduj.png)
http://i.minus.com/iiqwwjnvTDlW7.png
![[Image: ibp3Ho2G8f3TNH.png]](http://i.minus.com/ibp3Ho2G8f3TNH.png)
http://i.minus.com/ibfAmD9pfd0LZ6.png
![[Image: ibesKzG9wLAot3.png]](http://i.minus.com/ibesKzG9wLAot3.png)
http://i.minus.com/iCR7RPlVgWpgX.png
The Ukyo Stage with palette issues:
http://i.minus.com/iHvUzwHABSMq8.png
vSNES screen has 49 colours, but the whole sheet (including bg colour) has 83. What a piece of shit. Kyoshiro Stage has no problems with palettes, but Nakoruru has and therefore uses the vSNES palette, same goes for Tamtam. Then the Galford Stage has a high amount of colours, but this comes from the palette-swapping ocean in the bg (an animation which moves independently from the other animations). Wan-Fu... no idea, I ripped him completely with vSNES.
So yeah, Samurai Shodown is complete with the exception of the Ukyo Stage.
Edit: WIP stuff from various fighting games:
http://i.minus.com/iVCZoK1X57eaS.png
![[Image: ibrXDzkzQgyrSa.png]](http://i.minus.com/ibrXDzkzQgyrSa.png)
http://i.minus.com/iKZNm6g9CWsxv.png
![[Image: iGWkmC364Y7ZA.png]](http://i.minus.com/iGWkmC364Y7ZA.png)
http://i.minus.com/iNBonPvOVDywA.png
Samurai Shodown:
![[Image: ibnC46kaaAEC6Y.png]](http://i.minus.com/ibnC46kaaAEC6Y.png)
http://i.minus.com/ibzFlEdnga55BW.png
![[Image: ibnWsFQ0O7HiXB.png]](http://i.minus.com/ibnWsFQ0O7HiXB.png)
http://i.minus.com/iSyj5SNBxehD1.png
![[Image: iqTq2CqzRJduj.png]](http://i.minus.com/iqTq2CqzRJduj.png)
http://i.minus.com/iiqwwjnvTDlW7.png
![[Image: ibp3Ho2G8f3TNH.png]](http://i.minus.com/ibp3Ho2G8f3TNH.png)
http://i.minus.com/ibfAmD9pfd0LZ6.png
![[Image: ibesKzG9wLAot3.png]](http://i.minus.com/ibesKzG9wLAot3.png)
http://i.minus.com/iCR7RPlVgWpgX.png
The Ukyo Stage with palette issues:
http://i.minus.com/iHvUzwHABSMq8.png
vSNES screen has 49 colours, but the whole sheet (including bg colour) has 83. What a piece of shit. Kyoshiro Stage has no problems with palettes, but Nakoruru has and therefore uses the vSNES palette, same goes for Tamtam. Then the Galford Stage has a high amount of colours, but this comes from the palette-swapping ocean in the bg (an animation which moves independently from the other animations). Wan-Fu... no idea, I ripped him completely with vSNES.
So yeah, Samurai Shodown is complete with the exception of the Ukyo Stage.
Edit: WIP stuff from various fighting games:
http://i.minus.com/iVCZoK1X57eaS.png