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Extracting Sounds from VBA
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I read about that too, but the problem is that the sounds won't be "pure", so to speak. Of course, they're a bit purer than recording with VBA, but the problem is that the pitch will be very difficult to get precise. It'll either be too low or too high, and not exactly the same (unless you know the exact sample rate for that ROM).

Of course, I'm not sure about the requirements for this, and your solution might be fine. It's just that personally I like to rip sounds so purely to the point that you could re-insert them into the game and hear no difference.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Extracting Sounds from VBA - by Gaia - 07-09-2012, 04:49 PM
RE: Extracting Sounds from VBA - by puggsoy - 07-09-2012, 05:05 PM
RE: Extracting Sounds from VBA - by Raccoon Sam - 07-10-2012, 06:08 AM
RE: Extracting Sounds from VBA - by puggsoy - 07-10-2012, 06:18 AM
RE: Extracting Sounds from VBA - by Raccoon Sam - 07-10-2012, 06:23 AM
RE: Extracting Sounds from VBA - by puggsoy - 07-10-2012, 06:26 AM
RE: Extracting Sounds from VBA - by Raccoon Sam - 07-10-2012, 06:34 AM
RE: Extracting Sounds from VBA - by ~Axis~ - 07-10-2012, 11:56 AM
RE: Extracting Sounds from VBA - by Garamonde - 07-10-2012, 03:07 PM
RE: Extracting Sounds from VBA - by TGE - 07-12-2012, 07:43 PM
RE: Extracting Sounds from VBA - by Gaia - 07-10-2012, 06:58 PM

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