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Animation (Drag, weight, recoil, etc.)
#2
The more I stare at it, the less sense it makes.

His body movement is all wobbly, as if he was a balloon filled with water. The one foot just shrinks in one frame and the other moves back while the front of that leg stays, that looks just weird. The lower hand shouls stay on the handle; the way it hovers above it when the hammer's head moves up is off, it should rather push the handle down to counter the head's weight. Furthermore, the hammer's head should rotate or else you have the impression of it not being attached properly.
When doing motion blurs, avoid outlining them or they won't work properly - it looks like deformation rather than motion.
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RE: Animation (Drag, weight, recoil, etc.) - by Previous - 06-28-2012, 09:12 AM

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