Users browsing this thread: 2 Guest(s)
Roencia Indie Graphics Builder
#6
(06-26-2012, 05:45 PM)Roencia Wrote: Be careful of jumping to conclusions based off the starter post, this is deeper than a first impression.
That's why you should be careful when planning out said post. What you put in there is what people will see. Link's don't count, noone wants to follow a link just to check if the information given in the post was insufficient.

As for your RPG image, the trees and bushes do not match the style of the houses or well, bridge and fruit basket thingys or flower pots.

My general advice for such programs as yours would be not to include graphics directly in the program, but to make graphic packs instead. Each of these packs for itself should by in uniform style but different packs may clash. Then you'd distribute some packs with the program and others seperately - you could even have a graphics pack generator so other prople not directly involved could make some for use with yout program.

You also should have plenty of export options, like exporting as a picture (PNG) or as (eg XML) files describing the layout, things like that. This way, people could use content generated with your program conveniently in their games.
Thanked by: Gors


Messages In This Thread
Roencia Indie Graphics Builder - by Roencia - 06-26-2012, 04:18 PM
RE: Indie Graphics Builder (create unique sprites) - by Previous - 06-27-2012, 12:27 AM
RE: Roencia Indie Graphics Builder - by triptych - 06-27-2012, 07:32 PM
RE: Roencia Indie Graphics Builder - by DioShiba - 06-27-2012, 08:22 PM
RE: Roencia Indie Graphics Builder - by DioShiba - 06-27-2012, 09:22 PM
RE: Roencia Indie Graphics Builder - by Afr0Blu3 - 07-01-2012, 06:37 AM

Forum Jump: