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Custom Pokémon
#10
The larger your circle, the harder to make it look like an actual one. Try making smaller circles first. Do not make it oval. Use the same number of pixels for the lines at the top, bottom, left and right and use the same curves between them. It's a circle so it is supposed to be absolutely symmetrical.

There's no point in your rotations the way you made them. Rotations of this kind can be done by code, no point to add them to your sheet. If you sprite rotations, be sure to change each one's shading so the lightsource stays consistent. If one would animate your sprite, it's be all jumpy and weird.
Thanked by: Garamonde


Messages In This Thread
Custom Pokémon - by missingno. - 06-26-2012, 11:44 AM
RE: Custom Pokémon - by Virt - 06-26-2012, 11:52 AM
RE: Custom Pokémon - by DioShiba - 06-26-2012, 11:54 AM
RE: Custom Pokémon - by Previous - 06-26-2012, 11:58 AM
RE: Custom Pokémon - by missingno. - 06-26-2012, 12:02 PM
RE: Custom Pokémon - by Virt - 06-26-2012, 12:25 PM
RE: Custom Pokémon - by missingno. - 06-26-2012, 12:26 PM
RE: Custom Pokémon - by Garamonde - 06-26-2012, 12:54 PM
RE: Custom Pokémon - by missingno. - 06-26-2012, 12:55 PM
RE: Custom Pokémon - by Previous - 06-26-2012, 12:59 PM
RE: Custom Pokémon - by alexmach1 - 06-26-2012, 01:23 PM
RE: Custom Pokémon - by Gors - 06-26-2012, 01:40 PM
RE: Custom Pokémon - by missingno. - 06-29-2012, 11:50 AM
RE: Custom Pokémon - by Bombshell93 - 06-26-2012, 03:56 PM
RE: Custom Pokémon - by missingno. - 06-27-2012, 05:51 AM
RE: Custom Pokémon - by Previous - 06-29-2012, 12:46 PM
RE: Custom Pokémon - by missingno. - 06-29-2012, 01:07 PM
RE: Custom Pokémon - by Previous - 06-29-2012, 01:17 PM
RE: Custom Pokémon - by missingno. - 06-29-2012, 01:30 PM
RE: Custom Pokémon - by Dazz - 06-30-2012, 08:10 AM

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