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Textures/materials missing when importing ripped models in 3DS Max
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(06-04-2012, 05:58 AM)thegameexplorer Wrote: Get ColladaMax if you haven't already.

ColladaMax is what I always use when importing .DAE.

(06-03-2012, 03:38 PM)alexmach1 Wrote: use noesis.
select .DAE model
export as .fbx (better compatibility)
import .fbx

Thanks very much for referring me to Noesis - I'm able to import models successfully with UV mapping, after exporting in .fbx/.obj and reimporting to Max then applying textures. Regardless, I'm still stumped as to why importing .DAE's to Max yielded blank models, but ah well.
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RE: Textures/materials missing when importing ripped models in 3DS Max - by Ridge Troopa - 06-09-2012, 07:37 PM

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