(06-04-2012, 06:43 PM)alexmach1 Wrote: material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
Worked.
![[Image: sonicupreview.png]](/image.php?src=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F8675%2Fsonicupreview.png&hash=6399a7f001564620083e847fbd0d4403)