05-16-2012, 08:47 PM
major overhaul on the first post! it now has all of the characters listed with their current animations and sheets, when applicable, as well as their in-game bios. speaking of bios...
character select mockup. it's a bit barren at the moment without a background, but i think it still gets across what i want it to be. as usual, obvious inspiration from the streets of rage games, mostly the third installment.
the two ?s at the side are not more friends i have yet to make into characters; they're NPCs you'll see along the course of the game that you'll be able to unlock as playable characters. they won't actually show up as such in the real deal; they'll only be visible once they're unlocked.
from now on, i'm going to try to have a gameplay concept included when i've got one. this post: it's the power bar! (note: inedible (2nd note: actually called the Power Gauge but i wanted to make a dumb energy snack bar joke))
in the HUD mockup i posted a while ago, each player's individual HUD had this little set of four bars next to it. what does it do?
it slowly fills up! but that's just visual. what it really does is allow players to use Special moves without sacrificing a small chunk of health. if even one bar is full, then the player can safely use a Special.
once it's filled all the way, it will flash. however...
no matter how full the gauge is, using a Special move will empty it, regardless of whether or not the move makes contact with anything.
you might be asking: what's the point of having four bars if you only need one? or maybe you're not asking that at all, i don't know you. whatever. i'll get to it another time, when i actually have the sprites to illustrate it.
character select mockup. it's a bit barren at the moment without a background, but i think it still gets across what i want it to be. as usual, obvious inspiration from the streets of rage games, mostly the third installment.
the two ?s at the side are not more friends i have yet to make into characters; they're NPCs you'll see along the course of the game that you'll be able to unlock as playable characters. they won't actually show up as such in the real deal; they'll only be visible once they're unlocked.
from now on, i'm going to try to have a gameplay concept included when i've got one. this post: it's the power bar! (note: inedible (2nd note: actually called the Power Gauge but i wanted to make a dumb energy snack bar joke))
in the HUD mockup i posted a while ago, each player's individual HUD had this little set of four bars next to it. what does it do?
it slowly fills up! but that's just visual. what it really does is allow players to use Special moves without sacrificing a small chunk of health. if even one bar is full, then the player can safely use a Special.
once it's filled all the way, it will flash. however...
no matter how full the gauge is, using a Special move will empty it, regardless of whether or not the move makes contact with anything.
you might be asking: what's the point of having four bars if you only need one? or maybe you're not asking that at all, i don't know you. whatever. i'll get to it another time, when i actually have the sprites to illustrate it.