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[IDEA] The Roshamboarder
#2
This sounds kind of neat

but, if it goes fast, then you wouldn't really have time to logic out which form to use, right? Like, you can't sit there and see saw blades and think "HMM...what makes sense here?"

I guess you could use directions or tutorials or something, but that would probably limit how many obstacles you could use, unless you had directions before every level. You could put each new obstacle at the beginning of the level to let the player test it out while the level's still new and slow. I think bit trip runner does that. You could even color code the obstacles if you wanted.

Otherwise, you're just kind of leaving the player to trial and error, and it sounds kind of bogus to let them try really hard and get far only to come across a new obstacle and die because they didn't know what to do.

Anyway, I think it has potential depending on whether or not you can come up with creative obstacles.
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Thanked by: Koopaul


Messages In This Thread
[IDEA] The Roshamboarder - by Koopaul - 04-22-2012, 09:44 PM
RE: [IDEA] The Roshamboarder - by StarSock64 - 04-22-2012, 10:11 PM
RE: [IDEA] The Roshamboarder - by Hoeloe - 04-23-2012, 03:13 PM
RE: [IDEA] The Roshamboarder - by Koopaul - 04-23-2012, 01:25 AM
RE: [IDEA] The Roshamboarder - by Sengir - 04-23-2012, 02:33 PM
RE: [IDEA] The Roshamboarder - by Gaia - 04-23-2012, 05:10 PM
RE: [IDEA] The Roshamboarder - by Koopaul - 04-23-2012, 07:56 PM
RE: [IDEA] The Roshamboarder - by Vipershark - 04-24-2012, 03:05 AM

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