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[INDEV] Lone Star
#9
(04-13-2012, 01:10 AM)Francis0729 Wrote: Hello all. wow its been awhile sorry for being gone for like 8 months. but this year i have been extremly busy and now i finally got time for gaming agian.. for the rest of the year atleast. its Vicodin. lol remember me minty? how you been? do i have to re apply and ect? let me know man thanks.. good to be back on the site. i missed you guys

Woah, it's been years man! Good to see you again, you spambot you. <3

@Vipershark:That'd be great! Once the demo is done we'll be opening it up to a small group to playtest, including some of you guys. That's still a little ways off, so hang tight.

Here's a bit of an update. I posted this a while back on the Stencyl forums but didn't here:

- - -

I'm going to go a little more in-depth with some of the characters, game flow, and what they start out as. Remember that these classes are not fixed, and you can mix and match different skills between them as you progress. (More on this later)

[Image: CharacterSelectScreen.png]
(From left to right: Marksman, Mystic, and Guardian)

Marksman:
-The marksman is proficient in wielding guns and shooting from afar. He is able to deal massive amounts of damage from a distance and is the quickest class overall, but is in trouble when swarmed by multiple enemies. His skills include charged shots, critical hits, and ricocheting bullets.

Mystic:
-The mystic is able to use a variety of offensive skills including an exploding mine, a long range energy blast, and so forth. He can jump the highest, but is weak against most kinds of enemies and is weak against physical attacks. He has high magic defense to make up for this, however. His versatility, if used cleverly, is a powerful asset though.

Guardian:
-The guardian is the soldier or tank class of this game. He has high defense and excels in close combat, but is weaker against long range attacks and moves slower. However, fighting against multiple enemies nearby is a simple matter, and his brute strength can face up to even the biggest of enemies. Some skills include buffs to enhance his defense and shockwaves that send enemies flying.

Game Flow
The game is split into 5 different sectors, with 20 levels in each one. 10 of these 20 levels will be randomly selected as you progress, creating a unique experience each time you play! Certain items you acquire however, will trigger certain levels to be added to your game journey and lead you down different paths.

Skills
Skills are abilities that one buys at the end of each sector. Skills are not restricted to the class you choose at the beginning of the game, but some do require a certain weapon to use it. Skills rely upon energy, which restores automatically, but at a slow pace.

You and your Character
I'd like to take a moment to give some examples of what you can do with this kind of system of mixing and matching. The class you choose may give a starting point for you character, but it's possible to become something much more than that.

Say you chose a Guardian, but love a lot of the Mystic's skills. Well, you may consider becoming a mixture of the two, and become a Mystic-Guardian, one that is able to destroy enemies up close and use powerful magic at the same time to buff yourself and lay waste to these aliens.

Or if you are more for covering your bases, try fusing a Marksman with Guardian attributes, and rain destruction from afar with a multitude of gun shots while being protected from revenge through Guardian buffs!

Updates will be a little bit sparse as I'm a bit busy both working on the game itself and schoolwork.
[Image: carlaazarsignature-1.png]
you're dressed up
look what you've said
but left your insides at home

Thanked by: Gwen, Shade


Messages In This Thread
[INDEV] Lone Star - by Strasteo - 04-07-2012, 08:36 PM
RE: [INDEV] Lone Star - by Gors - 04-07-2012, 09:18 PM
RE: [INDEV] Lone Star - by Strasteo - 04-07-2012, 10:58 PM
RE: [INDEV] Lone Star - by Gors - 04-08-2012, 07:38 PM
RE: [INDEV] Lone Star - by Shade - 04-09-2012, 10:56 AM
RE: [INDEV] Lone Star - by Francis0729 - 04-13-2012, 01:10 AM
RE: [INDEV] Lone Star - by Strasteo - 04-14-2012, 01:48 PM
RE: [INDEV] Lone Star - by Vipershark - 04-13-2012, 01:17 AM
RE: [INDEV] Lone Star - by Vipershark - 04-13-2012, 03:20 AM
RE: [INDEV] Lone Star - by Gors - 04-14-2012, 02:28 PM

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