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[NDS] cbmdl / nsbmd on whatthehell-mode
#1
Some people know I'm ripping betweenwhiles some Stuff Golden Sun DD / ONTSY, but there is some problem with Models.

Let's take some example.

Here is some raw Data of the Summon "Flora":
flora.cbmdl

No big Problem, decompressing with some Version of DSDecmp helped here:
The Result ~ flora.dat

When I look into it with WinHex, the File seems like some kind of BMD0 Data. I was able anyhow to cut this part out,
but the Polygons "going apesh*t" if I open it in the only one viewer Program for nsbmd I know:
[Image: Flora-NSBMD.png]
The File (maybe not correctly cutted from the DAT above): flora.nsbmd

How this should look like (Shot taken from some Video):
[Image: Flora-Videoshot.png]

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Seperately to this threedimensional accident I was able to rip the Textures with NSBTXExtractor from this file,
as you see here: floratex.7z
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What am I doing wrong? =0
Maybe everything.
Currently not ripping stuff. I'm not in mood for it, sorry.

Latest uploaded Rips on t?R:
You remember some not up? I don't.
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Messages In This Thread
[NDS] cbmdl / nsbmd on whatthehell-mode - by MagicMaker - 04-05-2012, 08:25 AM

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