03-25-2012, 04:19 AM
-Batch convert with BRRES Viewer-
Following Mighty Jetters tutorial written above, you can actually convert several models all at the same time, which will make submitting a full game's contents a whole lot easier.First, in BRRES Viewer, open all the files you want to convert. You can select multiple from the open command, so open a whole bunch by select them all and hitting open - NOT ONE AT A TIME THAT WOULD TAKE YEARS.
Then select File > Export All Files...
A little window should pop up with a bunch of drop downs. Depending on how you plan to do everything, you can select various options. This screenshot shows the way I opt to do things, as it makes mass converting a lot easier...
Hit OK, and leave the window - it might not work if you're loading absolutely thousands of models, so maybe do this is a few times in batches of whatever works best for your computer.
The windows should appear to do things - just leave it. The bar at the top of the window will read "[Writing...]" until it is complete, at which point it will disappear.
Your converted files will all appear in a folder called "exported" in the same folder as the brres files.
Now the only problem is that all of your files are in the same folder - which is a bastard. Mainly when the textures are named randomly compared to the model's filenames. But if you select to give each brres file its own folder on that pop up window, that wouldn't happen...
There is a reason to have them all in the same folder though, if you want to batch process using Noesis.
-Batch convert with Noesis-
Now open up Noesis, and check out your folder!Make sure everything is working alright, by double clicking a couple models just to see they display correctly. You never know.
Now go to Tools > Batch Process
And now a window like this should pop up!
You can enter the files that you want the application to pick up, and what you want it to dump them out as. Luckily, because you chose to export the previous textures as .png, this will do the same thing.
Then you have to enter "-flipuv" in the additional parameters, AND DELETE WHAT IS ALREADY IN THERE, in order for the textures to appear correctly.
Select "folder batch" and then select the folder of .psk files!
Hit ok, and it should look something like this:
Click OK, and it'll start to process the conversion. Once it says that conversion is complete, you can then change the obj output extention to anything else, so now do "smd" (You also have to reselect the folder with the folder batch button, or it will just convert to obj again) and hit OK, wait for that to finish, and then "dae" (and once again, select the folder again) and OK.
Once you're all done converting, you can click cancel to now get rid of that window.
And there you go, you now have a folder filled with everything converted...
-Batch Edit .dae Files-
Now you have to edit all of the .dae files, so that the textures will load properly!
This is super fun to do, so trust me - open up Notepad++, and drag alllll of the .dae files into it. (If you sort the window by type, it makes it much easier to select all the .dae files)
Select Search > Find in All Files (CTRL+H)
Now a window like this will pop up
You want to find all the giberish you want to have removed from those texture lines (read MJ's tutorial for more explaination) - copy paste this part from the texture path in the document.
And since you want it replaced with nothing at all, you just leave "Replace with:" blank. Then hit "Replace all in all opened documents"
It should then say that it has replaced a tonne of occurances!
Now it's not over - you need to add .png on the end. For this, it's a lot more effort, because you need to do this slowly. Basically, put this into your replace window:
And hit "find next" - then replace. Do this for all the entries of textures, and STOP AS SOON AS THAT IS DONE. The text will jump a lot when you're done - and it should highlight the </init_from> after "Image" - this is your stop marker.
Save, and close that .dae - and that is finished! Continue this process for the rest...
This is the boring bit - but it's the final step! Once all of those are done, you're done! Loads of fully working .dae files
Now stick everything into the right folders (effort) and zip them up, and submit them!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you