03-13-2012, 05:35 PM
What thegameexplorer said was mostly right. However, the main issue is actually skewing, not scale. This is a big problem, because it messes with the shapes of the model and is a pain to fix. As you can see, the models are more-or-less slanted in one direction or the other. This is why I'm always cautious when dealing with 3D Ripper DX rips.
I suggest looking into ways to fix skewing. It's not easy, but it's possible.
I suggest looking into ways to fix skewing. It's not easy, but it's possible.