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[IDEA] THE FIGHTERS RESOURCE suggestions thread
#94
(03-01-2012, 06:06 PM)Korby Wrote: blargh, not sure exactly what you're implying with that, but I haven't played a fighting game with a weakness chain. Not sure how well it'll fit into it.

jump superstars has one
it also can't be taken seriously at all

like many people say it's a good game "coz it has my fav animes lol!!" it's....really not and is broken as all hell due to the rock-paper-scissors mechanic

(03-01-2012, 05:35 PM)Gaia Wrote: I also suggested a sort of a "power struggle" in which when two specials are activated at once, you and your opponent have to keep mashing the buttons until the the gauge at the bottom of the screen is filled in your favor (as in, You <oooooo<>-------> Opponent).
i kind of imagined this like it is in rave master, lol
http://www.youtube.com/watch?v=vQrugyspHQY&t=9s

you engage in this simon-says kind of cutscene - though in rave master winning these actually gives you a power buff

if you keep watching though a button-mashing mechanic is also present ;P

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I like how SF4 handles rivalries - a cool cutscene and each character has special quips that are played *exclusively* during that matchup, giving a little more "character" to their fight.
i.e. gillian tells koopaul to get back in the kitchen

It'd be neat to have conversations at the start of rival matchups (or you could go the KOF route and do it for everyone, lol)

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Also I'm not too crazy about Smash Bros. types of assists, those can be extremely game changing. I'd scale it down to like, Marvel VS Capcom 1 (unique assist comes out and performs simple attack before disappearing) except those aren't dexterity based (grabbing the item before your opponent does) rather, you start with them at the start of the fight and each assist has x amount of uses, more OP ones have less uses


uh
yea
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shoutouts to cutesu for the new av!


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RE: [IDEA] THE FIGHTERS RESOURCE suggestions thread - by Kosheh - 03-12-2012, 11:52 AM

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