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Pokemon Colosseum Project
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Hmm, I see... I've read all that now, so 3DVia would be the best thing to use for Colosseum? Also I got to this post of yours in that thread, you kind of lost me at the part about needing 32-bit Dolphin, and I have some questions...

(03-09-2011, 11:04 PM)AllenSword Wrote: Now to everybody else, this program will work with 7 and a 64 bit os, but the 3dxml player will only work with a 32 bit os. This program will tpose models from the metroid prime 2 echoes logbook, when you look at them, and even pokemon from pokemon colosseum. Ill post some pics soon, when I post my battletanx rips. Another game that tposes models is goldeneye rogue agent. Note: in pokemon colosseum, most of the pokemon emerge out fine, but characters come out scrambled like in ssbm. The point is this ripper is quite valuable when it comes to some games. That space pirate model required no retexturing whatsoever, and had only one map. The pokemon I had to separate from one another because they were in the center, but they were scaled properly and a few even looked tposed. Again, ill post pics soon.

Firstly, I see what you posted here, but I'm rather confused. You say that I need 32-bit Dolphin to get that XML program to work? I have 64-bit since I have 64-bit Windows 7... The XML thing makes the scene disappear so the models are easier to get right?

And secondly, you say that they sometimes come out with texture errors? How would I fix the textures? You also say that their geometry comes out weird sometimes with 3DVia? If that's the case, then will 3D Ripper DX work alright? I don't care what program is easier, I just want to get the models as good as possible... NVM I read what you wrote above about geometry.

Finally, please bear with me asking all these questions, this is my first time actually trying to stray out of my comfort zone of BRRES format models and the simplicity of having to merely convert them. I do wish to learn more about working with models, and learn to do more complex things like actually modifying the models and other objects themselves when it's necessary and etc. (and what's welding? That sounds hard), so I'm going to use this opportunity as a first time practice if that's alright.
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Messages In This Thread
Pokemon Colosseum Project - by AllenSword - 01-29-2012, 07:07 PM
RE: Pokemon Colosseum Project - by Garamonde - 01-29-2012, 07:21 PM
RE: Pokemon Colosseum Project - by AllenSword - 01-29-2012, 08:25 PM
RE: Pokemon Colosseum Project - by Friedslick6 - 01-29-2012, 08:36 PM
RE: Pokemon Colosseum Project - by AllenSword - 01-29-2012, 08:43 PM
RE: Pokemon Colosseum Project - by valforwing - 01-29-2012, 09:09 PM
RE: Pokemon Colosseum Project - by AllenSword - 01-29-2012, 09:15 PM
RE: Pokemon Colosseum Project - by Garamonde - 01-29-2012, 10:01 PM
RE: Pokemon Colosseum Project - by AllenSword - 01-29-2012, 10:36 PM
RE: Pokemon Colosseum Project - by Garamonde - 01-29-2012, 10:52 PM
RE: Pokemon Colosseum Project - by Roxas358 - 01-29-2012, 11:13 PM
RE: Pokemon Colosseum Project - by Garamonde - 01-29-2012, 11:23 PM
RE: Pokemon Colosseum Project - by valforwing - 01-30-2012, 01:08 AM
RE: Pokemon Colosseum Project - by AllenSword - 01-30-2012, 10:45 PM
RE: Pokemon Colosseum Project - by Garamonde - 01-30-2012, 10:49 PM
RE: Pokemon Colosseum Project - by AllenSword - 02-02-2012, 04:42 PM
RE: Pokemon Colosseum Project - by Friedslick6 - 02-02-2012, 05:16 PM
RE: Pokemon Colosseum Project - by Garamonde - 02-04-2012, 04:21 PM
RE: Pokemon Colosseum Project - by AllenSword - 02-04-2012, 11:07 PM
RE: Pokemon Colosseum Project - by valforwing - 02-09-2012, 04:25 PM
RE: Pokemon Colosseum Project - by AllenSword - 02-10-2012, 11:53 AM
RE: Pokemon Colosseum Project - by valforwing - 02-10-2012, 03:28 PM

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