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[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
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You could always fix it in Blender, then export it to something that 3DS Max can open.
Or use Noesis in between the two, to get the model into 3DS Max.
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RE: [3DS MAX] Split mesh based on UV coordinates? - by Roxas358 - 01-24-2012, 03:14 PM

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