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Snes: Donkey Kong Country 2: Dixie With Barrel
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(01-16-2012, 03:26 AM)Tonberry2k Wrote: Four hours? O_O

At any rate, the reason this isn't on the sheet is because the barrel overlaps Dixie herself. We'd need to tile rip to get Dixie alone.

Why can't you use a trick where once the barrel is grabbed, the barrel sprite vanishes and then it moves the player X location backwards by the width of the barrel sprite at it's starting x point.
Then... have the animation stay where it is and play through it.
Then if she throws it, switch to her throwing barrel sprite and then in the last frame when the barrel isn't in her grasp, re create the barrel as a seperate sprite and handle it's collision independent of dixie.

so you have a sprite like this
ABXY and the Y is the barrel.

Starts with ABX Y (y is a fair distance away)
ABX approaches y
ABXY
Dixie picks up barrel
Destroy Y then draw instead in the first frame
ABXZ where z is the barrel sprite as part of the frame animation for dixie picking it up.
Are you following? Uhm
and do it that way instead of trying to move the barrel sprite with dixie using code. once she's carrying it.
that code would be difficult to do since when she jumps or etc. the barrel bobs up and down with her . in the original the barrel has bobbing up and down frames when being carried that you cant just place a single image frame into... and make it look right.
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RE: Snes: Donkey Kong Country 2: Dixie With Barrel - by Lucid_Rain - 01-17-2012, 11:32 AM

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