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Need help with psp graphics ripping, details inside
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I tried all the formats you said with the files i thought possible, namely graphics.bin and battle.bin, with the latter being the one with spritesheets. I tried searching from the last spritesheet to the end of the file, and there's nothing that looks even slightly as an image.

Also, i don't think it's useful, but i guess it's worth a try Cute i've messed around with an hex editor, and i found something intersting i didn't notice before...
The files are in big archives, right, but each file inside the bin archive must be separated from the others, and it seems it's like that whenever these strings of bytes follow....
Code:
4C 49 43 45 20 00 00 00 03 00 00 00 01 00 00 00     LICE ...........
FF FF FF FF 00 00 FF FF FF FF FF FF FF FF FF FF     ÿÿÿÿ..ÿÿÿÿÿÿÿÿÿÿ
57 70 62 62 01 00 00 00 20                          Wpbb....
Before these, there usually are blanks (00) in random number; after these there are random characters, which, i suppose, are the data. The ÿÿÿÿ in the middle are also random, and vary between each file (an offset? at least that's what i found going around the web)

I tried looking for something similar for about 1h and half on google, but it didn't help me at all.

My hopes? it's some kind of known format rarely used, but those "LICE" and "Wpbb" strings just crush those hopes Rolleyes

So...unless they're in another file and i didn't see them there, i'm back at square one lol...

EDIT: Guess i'd add a couple of details to makes things easier...or so i hope
The images i'm trying to get are in 2 different places:
The formers get unlocked through the game's course and can be seen from the game's main menu itself before starting to play in full-screen with a full-colored background; a regular drawn image that you can find anywhere, so to speak.
The latters get unlocked when certain battle conditions are met (amount of damage dealt, type of attacking move made by the character, etc) and can be seen ONLY in battle sequences with a difference from the others; they have a semi-transparent background (usually colored red, pink or black), meaning that you can see the image in full quality and the battle sequence animation paused on the background.
Also, i did another breakthrough, but i seriously don't know where to look after this...i'm out of ideas completely...
Every chunk of data seems to start with "78 9C" code, i tried looking for it but i found almost nothing...some say it's some kind of signature for a compression format, but they don't say what type that is, at least where i looked XD
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RE: Need help with psp graphics ripping, details inside - by Besciamella - 09-10-2011, 06:09 PM

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