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Mario of the 64th Fame
#2
Almost there:
[Image: progressj.png]
I copied the colour values from the ROM using Toad's Tool 64, and applied textures with inverse alpha maps that were ripped using Lemmy's Plugin VRML output.

Does anyone here know how to apply/bake an opacity map over a gradient, and how to clean up the UVs of the textures? Because after that is figured out, the model will be complete. If anyone wants to help me fix it up, I wouldn't mind it.
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Messages In This Thread
Mario of the 64th Fame - by Friedslick6 - 08-14-2011, 05:07 PM
RE: Mario of the 64th Fame - by Friedslick6 - 08-15-2011, 08:50 AM
RE: Mario of the 64th Fame - by superfan91 - 08-16-2011, 09:41 PM
RE: Mario of the 64th Fame - by MikeyLevi - 08-15-2011, 05:01 PM
RE: Mario of the 64th Fame - by Friedslick6 - 08-16-2011, 05:16 AM
RE: Mario of the 64th Fame - by GrimmJeel - 08-16-2011, 07:24 AM
RE: Mario of the 64th Fame - by Friedslick6 - 08-21-2011, 12:33 AM
RE: Mario of the 64th Fame - by Shadowth117 - 08-21-2011, 04:24 PM
RE: Mario of the 64th Fame - by MikeyLevi - 08-21-2011, 05:05 PM
RE: Mario of the 64th Fame - by Shadowth117 - 08-21-2011, 06:25 PM
RE: Mario of the 64th Fame - by Friedslick6 - 08-22-2011, 02:00 AM

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