07-15-2011, 08:08 AM
Added:
Adventures of Mighty Max (Genesis)
Playable Characters
![[Image: WTYJH.png]](http://i.imgur.com/WTYJH.png)
![[Image: 24zM2.png]](http://i.imgur.com/24zM2.png)
![[Image: Y9dze.png]](http://i.imgur.com/Y9dze.png)
NPC
![[Image: itgbe.png]](http://i.imgur.com/itgbe.png)
![[Image: 2j7MT.png]](http://i.imgur.com/2j7MT.png)
A rubbish platformer where your jump is over a screen high. Anyway before anyone actually notices the sprites being a bit dodgy, this is how its like both ingame and the ROM sadly enough.
It is even noticeable when you play it and your character is in front of a rotating background changing the colour of its eyes to match the background. Here are some GensKMod screen shots for proof:
http://i.imgur.com/3sEvJ.png
http://i.imgur.com/ZdtPH.png
My guess is that whoever did the sprites used a black background and when converted to the Genesis, they accidentally mixed the black with the first colour that is usually reserved as a background colour ending up deleting some pixels of the character. Norman luckily enough doesn't suffer from this problem due to that the sprite used a different black in the palette. I wonder how they got away of not noticing this...
If the game was good, I would have done a patch to fix this problem but from playing the game it seems that the graphics aren't the only thing that needs fixing.
Shadow of the Beast 2 (Genesis)
Playable Character
![[Image: v5m18.png]](http://i.imgur.com/v5m18.png)
![[Image: m8CoE.png]](http://i.imgur.com/m8CoE.png)
Infamously hard game that obviously can't get very far at all.
Adventures of Mighty Max (Genesis)
Playable Characters
![[Image: WTYJH.png]](http://i.imgur.com/WTYJH.png)
![[Image: 24zM2.png]](http://i.imgur.com/24zM2.png)
![[Image: Y9dze.png]](http://i.imgur.com/Y9dze.png)
NPC
![[Image: itgbe.png]](http://i.imgur.com/itgbe.png)
![[Image: 2j7MT.png]](http://i.imgur.com/2j7MT.png)
A rubbish platformer where your jump is over a screen high. Anyway before anyone actually notices the sprites being a bit dodgy, this is how its like both ingame and the ROM sadly enough.

http://i.imgur.com/3sEvJ.png
http://i.imgur.com/ZdtPH.png
My guess is that whoever did the sprites used a black background and when converted to the Genesis, they accidentally mixed the black with the first colour that is usually reserved as a background colour ending up deleting some pixels of the character. Norman luckily enough doesn't suffer from this problem due to that the sprite used a different black in the palette. I wonder how they got away of not noticing this...
If the game was good, I would have done a patch to fix this problem but from playing the game it seems that the graphics aren't the only thing that needs fixing.
Shadow of the Beast 2 (Genesis)
Playable Character
![[Image: v5m18.png]](http://i.imgur.com/v5m18.png)
![[Image: m8CoE.png]](http://i.imgur.com/m8CoE.png)
Infamously hard game that obviously can't get very far at all.