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Should fighting games include a beat em up portion?
#40
Glithces are not meant to add a layer of depth, they just happened to work out that way.
Brawl really is not linear. So I can't wavedash. Whoop-dee-freakin-doo.
I don't know why your head is so far up your ass, but Brawl was far from the atrocity you keep making it out to be, and it has a rather large, and very, very active userbase. Because it's a fun game.

Do glitches count as depth? Well, no, actually, what they count for are incomplete gaming scripts that had the potential to be negative, and they just happened to be lucky enough that the games didn't crash when the glitch happened.

Oh, and there's a lot more to depth than accidental super abilities. Like intentional super abilities and tag battles.

Zero, you really need to stop acting like your opinion is the one and only fundamental truth of the universe, stop getting angry when people don't agree with you and actually decide to defend the opinion you attacked, and stop acting like you're smarter than everybody around you. Remember that this debate is about fucking video games, understand that everyone has a different idea of what depth is, and move on with your damn life. Or go to the MUGEN community. They'd love to have you.
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RE: Should fighting games include a beat em up portion? - by Kriven - 07-03-2011, 03:17 PM

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