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Sonic the hedgehog 2-Super Sonic Rip
#9
The Sega Genesis stores color values in a 16-bit data type with 3 significant bits for each color channel. 0x00 should be the darkest, and 0x07 should be the brightest. What those values translate to depends on your output device.

Genecyst uses a less accurate method of color conversion, its screenshots are darker
Gens uses a more accurate method for the 16-bit screen output, however its screenshot function bit-shifts those values into 24-bit, so a Print Screen screenshot and screenshot from the emulator will produce different colors on most machines.
If you're using the Kmod extension of Gens, its tile and sprite tools also use a less accurate method of color conversion.

The color difference isn't usually noticeable to the eye, until you start mixing pieces from different ripping methods.
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RE: Sonic the hedgehog 2-Super Sonic Rip - by DarkWolf - 03-29-2011, 08:25 AM

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