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8-bit sonic sprites (Updated 3/17/11)
#6
It's a thing called readability. Look it up in the sprite dictionary thread. It's nothing to do with colours (although 5 is too many for Oracle-style sprites), but more to do with the structure of the sprite. You can't make a sprite this size and fit in every last detail. Instead, you want to get the general essence of the character and attempt to show what you do put in clearly.
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Messages In This Thread
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 08:55 AM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 06:24 PM
RE: Sonic zelda oracle sprites - by Hoeloe - 03-15-2011, 06:37 PM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 06:51 PM
RE: Sonic zelda oracle sprites - by Cobalt Blue - 03-15-2011, 07:32 PM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 07:37 PM
RE: Sonic zelda oracle sprites - by Cobalt Blue - 03-15-2011, 07:53 PM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 08:38 PM
RE: Sonic zelda oracle sprites - by Cobalt Blue - 03-15-2011, 08:59 PM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 09:02 PM
RE: Sonic zelda oracle sprites - by Rakia - 03-15-2011, 09:42 PM
RE: Sonic zelda oracle sprites - by Rosencrantz - 03-16-2011, 01:05 AM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 09:45 PM
RE: Sonic zelda oracle sprites - by Rakia - 03-15-2011, 10:05 PM
RE: Sonic zelda oracle sprites - by verifiaman - 03-15-2011, 10:10 PM
RE: Zelda-ish sonic sprites - by Rakia - 03-15-2011, 10:34 PM
RE: Zelda-ish sonic sprites - by verifiaman - 03-15-2011, 11:04 PM
RE: Zelda-ish sonic sprites - by Rakia - 03-15-2011, 11:12 PM
RE: Zelda-ish sonic sprites - by verifiaman - 03-15-2011, 11:21 PM
RE: Zelda-ish sonic sprites and enemies - by Gors - 03-16-2011, 04:27 PM

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