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METAL GEAR SOLID ABSOLUTE CHARACTER MODEL PACK
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(03-06-2011, 02:25 AM)Friedslick6 Wrote: Oh sweet, you even got Psycho Mantis in his suit. I hadn't noticed that before. (Remember, each genome soldier model has a set of different eye textures.)
And yeah, the models do come out in a T-pose using 3DVia on the last Dolphin official build release. The only problem is that all character models captured are rendered in the same space.That means you have to manually seperate them. But the capture is made with categories, so it would be possible to seperate them. I'll get you a picture so you can understand what I mean.

EDIT: My mistake, the character models come out in a 90-degree straight pose, arms posed downwards.
[Image: 61493949.png]
That's how MGS and MGS2 stores character models in memory, so presumably MGSTTS does too. The models are still unposed, though.

Well that would be the bind pose actually if they all rip unanimated in that pose. Some models just have weird ones. Hell, Master Chief from the Halo games has his arms out in front of him like a Zombie in Halo 2 and 3.
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RE: METAL GEAR SOLID ABSOLUTE CHARACTER MODEL PACK - by Shadowth117 - 03-06-2011, 03:31 AM

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