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help with ripping kirby sprites with desmume
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(02-25-2011, 02:33 PM)metakeru Wrote: Well... I may be able to rip some sprites using some cheats, but it semms like some abilities, (firesword, icesword, ect. have an extra layer... any recomndations for a tile molester?

Sure, you can rip the graphics with Tile Molester. But there are problems, which make it an endless pain. Let me describe the process:
1. Unpack the rom with DSlazy.
2. Open the unpacked "Data"-folder, then go to the "Kirby"-subfolder
3. The sprites are in the files "sword_ice_cmn.cga" and "sword_icRolleyesxt.cga"
4. Open one of them in Tilemolester, using the codec "4bpp linear, reverse order"
5. Decrease the width, skip bytes etc. until it looks right

Tile Molester Screenshot:
http://i644.photobucket.com/albums/uu166..._sword.png
Now you'll see that Kirby, his hat and the ice-sword are all separated. I have no idea, how to import the DS-Palette into Tile Molester, but apart from that, you will have to assemble Ice-Sword Kirby for each frame (i.e. placing hat and sword pixel perfect on the main body).
As Gors already said, you better capture the sprites in an area with different colors. The volcano-levels look appropriate.

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RE: help with ripping kirby sprites with desmume - by Maxim - 02-26-2011, 12:47 PM

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