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Blender .dae Problems
#5
(01-05-2011, 02:28 PM)Shadowth117 Wrote: Actually, it imports just fine, rigging and all, into 3DS Max albeit with no textures since you didn't provide them. Interestingly, it imports best with Autodesk's plugin which is different from Blender's usual exports.

I'm not sure if you're using an unstable beta version at the moment or something, but if they were trying to update the .dae variant that Blender exports and didn't get around to fixing the importing yet then it would make a lot of sense. Regardless, if you want to avoid this issue altogether I'd suggest just using an .SMD plugin and exporting to that instead since its a far more stable format since it isn't changed a lot.

That's strange. I'm certain I applied the textures. Maybe they don't get added to the .dae. Anyway, using the SMD format requires it all be combined, so it means that separated by material is out of the question. Worse, the SMDs don't even preserve the hard edges.
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Messages In This Thread
Blender .dae Problems - by Tiberious - 01-05-2011, 08:52 AM
RE: Blender .dae Problems - by Zerox - 01-05-2011, 10:30 AM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 11:23 AM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 02:28 PM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 06:13 PM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 06:40 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 09:53 AM
RE: Blender .dae Problems - by Shadowth117 - 01-07-2011, 02:44 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 03:09 PM

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