Users browsing this thread: 1 Guest(s)
Megaman X 8 Models
#6
Well actually you couldn't really call they're unanimated pose a T-Pose as it looks like this:

[Image: MegaNoTextureT_T.png]

For some reason 3Dvia Print Screen is able to rip them in an unanimated pose but it doesn't retain any UV data at all.

It's quite a bit of effort getting these nice and useable again but I find it fun so I'm alright doing it. =)

Indeed Yoyonerd the lack of being able to rip textures properly in real time makes these models a lot harder to complete. Though I found that GGD (a program much like Tile Molester) with some patience can properly view the textures. Thankfully it appears that Dazz translated it for everyone to English. Anyway I found it here: http://www.randomhoohaas.flyingomelette....prites.htm

And I figured out how to use it thanks to our very own Barubary here: http://www.sprites-inc.co.uk/forum/showp...ostcount=4

Because of the mass effort in ripping these both in model and texture I don't think I'll do more than the Main playable characters and the Navigators. Oh and the Mettaur since I already ripped and textured him as well.
Thanked by:


Messages In This Thread
Megaman X 8 Models - by Zerox - 11-24-2010, 08:32 PM
RE: Megaman X 8 Models - by Dazz - 11-24-2010, 09:40 PM
RE: Megaman X 8 Models - by Zerox - 11-25-2010, 03:28 AM
RE: Megaman X 8 Models - by yoyonerd - 11-25-2010, 06:56 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-25-2010, 12:37 PM
RE: Megaman X 8 Models - by Zerox - 11-26-2010, 12:38 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-26-2010, 11:51 AM
RE: Megaman X 8 Models - by Zerox - 11-27-2010, 01:06 PM
RE: Megaman X 8 Models - by mariokart64n - 03-11-2011, 06:18 PM
RE: Megaman X 8 Models - by shanenewville - 03-30-2011, 04:40 PM
RE: Megaman X 8 Models - by szfzafa - 04-19-2011, 09:39 AM
RE: Megaman X 8 Models - by shanenewville - 04-19-2011, 10:26 AM
RE: Megaman X 8 Models - by RandomRedMage - 06-03-2011, 06:24 PM
RE: Megaman X 8 Models - by trainguy111 - 07-10-2011, 11:55 AM

Forum Jump: