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Megaman X 8 Models
#5
That's some seriously amazing stuff you've done there Zerox. Reverting a model back to anything close to its original form by hand from an animated state is nothing short of amazing and takes a lot of skill to do well, which you've obviously shown you can do well now as well as when you fixed up that Moogle from KH Days a while back.

I know it would be far easier to rip the
T-posed models, but seeing as they don't have UV's I think it would be best if they were perhaps used as reference more than anything else to get the animated poses as close as possible to them. That method seems like it would end up making the models the most usable in the end.
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Messages In This Thread
Megaman X 8 Models - by Zerox - 11-24-2010, 08:32 PM
RE: Megaman X 8 Models - by Dazz - 11-24-2010, 09:40 PM
RE: Megaman X 8 Models - by Zerox - 11-25-2010, 03:28 AM
RE: Megaman X 8 Models - by yoyonerd - 11-25-2010, 06:56 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-25-2010, 12:37 PM
RE: Megaman X 8 Models - by Zerox - 11-26-2010, 12:38 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-26-2010, 11:51 AM
RE: Megaman X 8 Models - by Zerox - 11-27-2010, 01:06 PM
RE: Megaman X 8 Models - by mariokart64n - 03-11-2011, 06:18 PM
RE: Megaman X 8 Models - by shanenewville - 03-30-2011, 04:40 PM
RE: Megaman X 8 Models - by szfzafa - 04-19-2011, 09:39 AM
RE: Megaman X 8 Models - by shanenewville - 04-19-2011, 10:26 AM
RE: Megaman X 8 Models - by RandomRedMage - 06-03-2011, 06:24 PM
RE: Megaman X 8 Models - by trainguy111 - 07-10-2011, 11:55 AM

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