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Robit sprat
#8
(11-22-2010, 07:06 PM)StarSock64 Wrote: You shouldn't use the darkest shade to shade large areas, use it to AA (aaaaactually I would do this for just about anything but if you incorporate the proper metal shading it's probably different so pay attention to grooveman instead!!) instead. Gradient shading by just throwing the lightest color on the left and going from there doesn't make the texture or lighting look right. I'd like to expand but I don't know a lot about metallic shading so maybe someone else can help with that. The colored parts of the outline seem really random. Either go through with it for the whole sprite (aka the body) and do it more purposefully or just take it out. It really feels like AA is a make-or-break part of your sprite so if you don't know how you really need to learn

[Image: cylinderc.png]
[Image: Metal%20Shell%20Disc%20Tops.JPG]


EDIT: It might help to take off all the details on the face (eyes/mouth), shade it, and put them back on later.
[Image: sxv5uJR.gif]


Messages In This Thread
Robit sprat - by Alexsani - 11-22-2010, 04:46 PM
RE: Robit sprat - by Chris2Balls [:B] - 11-22-2010, 05:03 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 06:13 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 06:28 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 06:40 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 07:06 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 07:16 PM
RE: Robit sprat - by StarSock64 - 11-22-2010, 07:25 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 07:59 PM
RE: Robit sprat - by GrooveMan.exe - 11-22-2010, 08:02 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 08:07 PM
RE: Robit sprat - by Alexsani - 11-22-2010, 11:37 PM
RE: Robit sprat - by Cobalt Blue - 11-22-2010, 11:44 PM
RE: Robit sprat - by Alexsani - 11-23-2010, 12:29 AM
RE: Robit sprat - by Chris2Balls [:B] - 11-23-2010, 07:36 PM
RE: Robit sprat - by Alexsani - 11-23-2010, 10:18 PM
RE: Robit sprat - by Alexsani - 11-27-2010, 07:20 AM

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