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A suggestion about textures
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(08-20-2010, 06:36 AM)agrs700 Wrote: I suggest using tga textures for models instead of png or just using tga for the textures that require alpha, tga has alpha channel and is used for lots of games. since png uses layers, programs read bad the image data making it look bugged.

Well the main reason that we generally don't use .TGA images is because they are a LOT bigger even when compressed as opposed to basically every other format. If we start using any other format for images it will probably be .DDS if anything. The only reason I haven't done that already is because some games use special variants of the format (the Halo games come to mind) that aren't compatible with normal programs.

I'm not really sure what you're saying with the .PNG transparency either considering that it works completely fine. My avatar uses a .PNG for example and Firefox at least reads it just fine. If you can show me an example of why you think the transparency is "bugged" then I'd have a better idea of what you're trying to gain by using .TGA format.

Besides its not like anything is stopping you from converting the images yourself from .PNG to .TGA once you've downloaded them.
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Messages In This Thread
A suggestion about textures - by agrs700 - 08-20-2010, 06:36 AM
RE: A suggesion about textures - by Shadowth117 - 08-20-2010, 11:38 AM
RE: A suggesion about textures - by agrs700 - 08-20-2010, 02:02 PM
RE: A suggestion about textures - by Shadowth117 - 08-20-2010, 02:33 PM
RE: A suggestion about textures - by agrs700 - 08-20-2010, 05:00 PM
RE: A suggestion about textures - by Zerox - 08-21-2010, 06:33 PM

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