I was pointing out how quickly those animations loop in game due to inability to do otherwise using online animations. When minimalizing the frames in the 4/25 version, I had few leftover images to work with (I indeed kept every 6th image), so there was little chance I could keep the feel of Vulcan Jab within 4 frames. The punch contains 16 images, and the punch edit contained 8. The duration of holding the hand in front of Kirby was quartered, in saving a frame in the recovery stance. Of course, I can't ignore that it is 8/16 which is getting the same picture down in half the time, or doubling its effective animation speed in whatever fps I use.
Now before this gets too much out of control, I'd like things to calm down. I wouldn't ask anyone not to express their opinion about the general sprites, and I encourage and value their feedback. I just agree on some things, and disagree on other things.
Now before this gets too much out of control, I'd like things to calm down. I wouldn't ask anyone not to express their opinion about the general sprites, and I encourage and value their feedback. I just agree on some things, and disagree on other things.