Users browsing this thread: 1 Guest(s)
Super Smash Bros. Imitation: Demo now working
#19
I was pointing out how quickly those animations loop in game due to inability to do otherwise using online animations. When minimalizing the frames in the 4/25 version, I had few leftover images to work with (I indeed kept every 6th image), so there was little chance I could keep the feel of Vulcan Jab within 4 frames. The punch contains 16 images, and the punch edit contained 8. The duration of holding the hand in front of Kirby was quartered, in saving a frame in the recovery stance. Of course, I can't ignore that it is 8/16 which is getting the same picture down in half the time, or doubling its effective animation speed in whatever fps I use.

Now before this gets too much out of control, I'd like things to calm down. I wouldn't ask anyone not to express their opinion about the general sprites, and I encourage and value their feedback. I just agree on some things, and disagree on other things.
[Image: butterfree.gif]
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Imitation - by Tea - 05-16-2010, 05:42 AM
RE: Super Smash Bros. Imitation - by shyan - 05-16-2010, 06:34 AM
RE: Super Smash Bros. Imitation - by Baegal - 05-16-2010, 08:42 AM
RE: Super Smash Bros. Imitation - by triptych - 05-16-2010, 10:05 AM
RE: Super Smash Bros. Imitation - by shyan - 05-16-2010, 03:05 PM
RE: Super Smash Bros. Imitation - by triptych - 05-19-2010, 02:07 PM
RE: Super Smash Bros. Imitation - by CeeY - 05-16-2010, 09:24 PM
RE: Super Smash Bros. Imitation - by shyan - 05-17-2010, 12:39 AM
RE: Super Smash Bros. Imitation: Demo now working - by shyan - 05-21-2010, 01:00 PM

Forum Jump: