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Super Smash Bros. Imitation: Demo now working
#18
(05-20-2010, 11:09 PM)shyan Wrote: Using the same aforementioned method to accelerate the image to make it appear faster (by removing certain appropriate frames), I've come up with this.
[Image: Kirby_VulcanJab2.gif]
It includes 4/25 of the original frames to make it run approximately at the same speed as it normally runs in game (I've removed 5/6ths of the frames), except at 10 fps. Chopping out excessive frames loses a lot of detail, when the difference in speed is this great. Even the regular punch or any animation I've made up to this point runs at 40 fps minimum. (Even the shortened punch edit would have to be accelerated at least twice as fast as it is now.)
you're already lying in the first sentence of this chunk of text

the "aforementioned method" did not say to just remove any frame you feel like, it said to remove uneeded tween frames, there is a difference between following advice and blindly ignoring advice

if you don't want advice on your game just say so, there's no need to make yourself look like an idiot while you blindly defend your (very very incorrect) stance on animation in pixel art against a community of people who have worked with both pixel art and pixel art in games for years
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Messages In This Thread
RE: Super Smash Bros. Imitation - by Tea - 05-16-2010, 05:42 AM
RE: Super Smash Bros. Imitation - by shyan - 05-16-2010, 06:34 AM
RE: Super Smash Bros. Imitation - by Baegal - 05-16-2010, 08:42 AM
RE: Super Smash Bros. Imitation - by triptych - 05-16-2010, 10:05 AM
RE: Super Smash Bros. Imitation - by shyan - 05-16-2010, 03:05 PM
RE: Super Smash Bros. Imitation - by triptych - 05-19-2010, 02:07 PM
RE: Super Smash Bros. Imitation - by CeeY - 05-16-2010, 09:24 PM
RE: Super Smash Bros. Imitation - by shyan - 05-17-2010, 12:39 AM
RE: Super Smash Bros. Imitation: Demo now working - by triptych - 05-21-2010, 05:52 AM

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