04-14-2010, 09:47 PM
okay, this is probably how the programming's going down:
I'm making a new RPG engine in .NET C# as opposed to XNA. idk when i can be arsed to finish it, i've been way busy.
It will be the basis for Prism, obviously with Pokemon features added.
It will also be the basis for Unity 2010, obviously with tactical battles and isometricity.
Even better, a very simplistic version will be released into the public. Whatever you make with it is yours and you may redistribute it freely.
The released engine will not be very impressive but will have the basic elements of a FF-styled RPG. It's up to you to add stuff to it. As for default sprites, it will have what professionals lovingly refer to as "programmer art". You pretty much have to make your own graphics.
It will not be open-source, just very moddable with Lua scripting. I'll eventually make a RPG Maker clone out of it, but that'll be for later.
I hope I covered everything.
I'm making a new RPG engine in .NET C# as opposed to XNA. idk when i can be arsed to finish it, i've been way busy.
It will be the basis for Prism, obviously with Pokemon features added.
It will also be the basis for Unity 2010, obviously with tactical battles and isometricity.
Even better, a very simplistic version will be released into the public. Whatever you make with it is yours and you may redistribute it freely.
The released engine will not be very impressive but will have the basic elements of a FF-styled RPG. It's up to you to add stuff to it. As for default sprites, it will have what professionals lovingly refer to as "programmer art". You pretty much have to make your own graphics.
It will not be open-source, just very moddable with Lua scripting. I'll eventually make a RPG Maker clone out of it, but that'll be for later.
I hope I covered everything.